TY - JOUR
T1 - Virtual Reality, a Method to Achieve Social Acceptance of the Communities Close to Mining Projects
T2 - A Scoping Review
AU - López-Casaperalta, Patricia
AU - Díaz-Quintanilla, Jeanette Fabiola
AU - Rodríguez-Delgado, José Julián
AU - Acosta-Quelopana, Alejandro Marcelo
AU - DuchePérez, Aleixandre Brian
N1 - Publisher Copyright:
© 2022. International Journal of Advanced Computer Science and Applications. All Rights Reserved.
PY - 2022
Y1 - 2022
N2 - Background: Virtual reality (VR) technology is an effective, interactive and immersive type of communication since it produces greater interest and attention in the user, thereby allowing greater understanding and comprehension than with more traditional methods. On the other hand, not much information is known about the application of this novel technology in the context of social acceptance as far as the mining sector is concerned; our approach and methodology were based on scoping review (Prisma-SrC, Daudt et al., Arksey, and O’Malley). The research terms were also planned before, with the aim of carrying out three posterior screening levels, among which was the use of EndNote 20 and the PICO framework. Exhaustive research was carried out in nine databases. We obtained n=2 research articles of n=923 initially found, all of which went through three levels of filtering. The chosen articles were evaluated according to Hawker et al. 's methodological rigor, to be included in the review. This scoping review could be the starting point for a series of further investigations that would fill the gap in the literature on this topic, emphasizing experimental articles to confirm the impact of virtual reality technologies on the communities within the sphere of influence of a mining project.
AB - Background: Virtual reality (VR) technology is an effective, interactive and immersive type of communication since it produces greater interest and attention in the user, thereby allowing greater understanding and comprehension than with more traditional methods. On the other hand, not much information is known about the application of this novel technology in the context of social acceptance as far as the mining sector is concerned; our approach and methodology were based on scoping review (Prisma-SrC, Daudt et al., Arksey, and O’Malley). The research terms were also planned before, with the aim of carrying out three posterior screening levels, among which was the use of EndNote 20 and the PICO framework. Exhaustive research was carried out in nine databases. We obtained n=2 research articles of n=923 initially found, all of which went through three levels of filtering. The chosen articles were evaluated according to Hawker et al. 's methodological rigor, to be included in the review. This scoping review could be the starting point for a series of further investigations that would fill the gap in the literature on this topic, emphasizing experimental articles to confirm the impact of virtual reality technologies on the communities within the sphere of influence of a mining project.
KW - Interaction
KW - Mining communities
KW - Mining projects
KW - Social acceptance
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85135841306&partnerID=8YFLogxK
U2 - 10.14569/IJACSA.2022.0130717
DO - 10.14569/IJACSA.2022.0130717
M3 - Article
AN - SCOPUS:85135841306
SN - 2158-107X
VL - 13
SP - 123
EP - 129
JO - International Journal of Advanced Computer Science and Applications
JF - International Journal of Advanced Computer Science and Applications
IS - 7
ER -