TY - JOUR
T1 - Usability and quality measurement of the serial video game matelogic
AU - Mendoza, Fabiola Mary Talavera
AU - Paucar, Fabian Hugo Rucano
AU - Alarcon, Diego Antonio Urdanivia
AU - Choque, Anderson Cristobal Paricahua
AU - Villalba-Condori, Klinge Orlando
N1 - Publisher Copyright:
© 2019, Institute of Advanced Scientific Research, Inc.. All rights reserved.
PY - 2019
Y1 - 2019
N2 - Taking into account that the educational value of the games has increased in recent years, the objective of this work is to analyze the usability and quality of the Matelogic videogame in the teaching of mathematics for students in the fourth grade of Regular Basic Education. After the pilot study based on the ISO / IEC 9126 Standards, a questionnaire of 31 items for usability and another of 10 items for quality were developed. It was applied to a sample of 35 teachers of Regular Basic Education. The results obtained in the metrics and the reliability analyzes (Cronbach's alpha) indicate in all cases (sub categories) values greater than 0.80. Valid and reliable indicators that were used to measure usability are understanding, learning, operability, attraction and compliance of use; and for the quality model: efficiency, productivity, safety and satisfaction ease of use. There was a positive and significant relationship between sub categories of usability and quality. This study provides evidence on the importance of usability and quality aspects in the Matelogic video game. Finally we establish a discussion of the characteristics of usability and quality.
AB - Taking into account that the educational value of the games has increased in recent years, the objective of this work is to analyze the usability and quality of the Matelogic videogame in the teaching of mathematics for students in the fourth grade of Regular Basic Education. After the pilot study based on the ISO / IEC 9126 Standards, a questionnaire of 31 items for usability and another of 10 items for quality were developed. It was applied to a sample of 35 teachers of Regular Basic Education. The results obtained in the metrics and the reliability analyzes (Cronbach's alpha) indicate in all cases (sub categories) values greater than 0.80. Valid and reliable indicators that were used to measure usability are understanding, learning, operability, attraction and compliance of use; and for the quality model: efficiency, productivity, safety and satisfaction ease of use. There was a positive and significant relationship between sub categories of usability and quality. This study provides evidence on the importance of usability and quality aspects in the Matelogic video game. Finally we establish a discussion of the characteristics of usability and quality.
KW - Matelogic
KW - Usabilidad
KW - Videojuego
UR - http://www.scopus.com/inward/record.url?scp=85078336386&partnerID=8YFLogxK
U2 - 10.5373/JARDCS/V11SP11/20193062
DO - 10.5373/JARDCS/V11SP11/20193062
M3 - Article
AN - SCOPUS:85078336386
SN - 1943-023X
VL - 11
SP - 519
EP - 528
JO - Journal of Advanced Research in Dynamical and Control Systems
JF - Journal of Advanced Research in Dynamical and Control Systems
IS - 11 Special Issue
ER -