TY - JOUR
T1 - The Impact of Gamified Education on Children and Adolescents in STEAM Education as a future Teaching Methodology in Remote Areas of the Arequipa Region - Peru
AU - Salcedo, Juan Diego Cerrón
AU - Lucano, Jair Jesus Leon
AU - Aguilar, Olger Gutierrez
AU - Hinostroza, Alberto Jesús Torres
N1 - Publisher Copyright:
© 2023 Copyright for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
PY - 2023
Y1 - 2023
N2 - The main objective of this study is to analyze how teachers adopt gamified practices for didactic purposes to achieve positive behaviors in the active motivation of students. The study was carried out in tambos in the Arequipa and Huancayo regions, and a questionnaire was administered to students to validate the information. The study also observed the degree of interest or rejection that the methodology generates. The methodology used was non-experimental and had two well-defined phases. First, an exploratory factor analysis was performed, which aimed to condense the information in original variables into smaller series. Second, a confirmatory factor analysis was performed using structural equation modeling. The results of the study show that the viability of dynamic resources of competition and challenges has a positive influence on the inclusion of students in gamification. The partial least squares structural equation model was calculated for these data based on an exploratory-confirmatory model and using SmartPLS version 4.0.
AB - The main objective of this study is to analyze how teachers adopt gamified practices for didactic purposes to achieve positive behaviors in the active motivation of students. The study was carried out in tambos in the Arequipa and Huancayo regions, and a questionnaire was administered to students to validate the information. The study also observed the degree of interest or rejection that the methodology generates. The methodology used was non-experimental and had two well-defined phases. First, an exploratory factor analysis was performed, which aimed to condense the information in original variables into smaller series. Second, a confirmatory factor analysis was performed using structural equation modeling. The results of the study show that the viability of dynamic resources of competition and challenges has a positive influence on the inclusion of students in gamification. The partial least squares structural equation model was calculated for these data based on an exploratory-confirmatory model and using SmartPLS version 4.0.
KW - Fabrication Laboratory
KW - Gamification
KW - SEM
KW - SMART PLS
KW - STEAM
KW - didactic
UR - http://www.scopus.com/inward/record.url?scp=85194757129&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85194757129
SN - 1613-0073
VL - 3691
SP - 184
EP - 194
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 2023 International Congress on Education and Technology in Sciences, CISETC 2023
Y2 - 4 December 2023 through 6 December 2023
ER -