TY - GEN
T1 - Storytelling with holograms for the development of reading competence
AU - Sancho, Julio Vera
AU - De la Gala Quispe, Keyda
AU - Condori, Klinge Villalba
N1 - Publisher Copyright:
© Springer Nature Switzerland AG 2019.
PY - 2019
Y1 - 2019
N2 - The use of emerging technologies such as interactive 3D virtual environments has improved the learning process in different areas in recent years, but their lack of interest and lack of interest in Educational Institutions for the use of these technologies and the use of traditional development strategies of reading competence, resulting in poor school performance in the area of communication and a decrease in PISA (Program for International Student Assessment). This paper proposes the creation and implementation of a low-cost, real-time holographic image generation model, using Blender, Kinect to detect the movements of a person and Ni-Mate that manages the data captured by the Kinect device. The research consists of five stages, the first one analyzes, designs and develops the assessment tools for reading competence, as the second stage the compilation of appropriate readings within the framework of the reading competence in PISA, so the third stage is an analysis and 3D model design, based on a satisfaction survey, as fourth the adequacy of space for better visualization and interaction of the teacher who tells the stories with the holograms generated and finally consider the research variables to make a comparison of the results obtained. In this project that proposes the use of hardware and software for the generation of low-cost interactive holograms, it will improve reading skills in students of Regular Basic Education (EBR) of primary level.
AB - The use of emerging technologies such as interactive 3D virtual environments has improved the learning process in different areas in recent years, but their lack of interest and lack of interest in Educational Institutions for the use of these technologies and the use of traditional development strategies of reading competence, resulting in poor school performance in the area of communication and a decrease in PISA (Program for International Student Assessment). This paper proposes the creation and implementation of a low-cost, real-time holographic image generation model, using Blender, Kinect to detect the movements of a person and Ni-Mate that manages the data captured by the Kinect device. The research consists of five stages, the first one analyzes, designs and develops the assessment tools for reading competence, as the second stage the compilation of appropriate readings within the framework of the reading competence in PISA, so the third stage is an analysis and 3D model design, based on a satisfaction survey, as fourth the adequacy of space for better visualization and interaction of the teacher who tells the stories with the holograms generated and finally consider the research variables to make a comparison of the results obtained. In this project that proposes the use of hardware and software for the generation of low-cost interactive holograms, it will improve reading skills in students of Regular Basic Education (EBR) of primary level.
KW - Augmented reality
KW - Educational software
KW - Holograms
KW - Reading comprehension
UR - http://www.scopus.com/inward/record.url?scp=85077505146&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-37386-3_25
DO - 10.1007/978-3-030-37386-3_25
M3 - Conference contribution
AN - SCOPUS:85077505146
SN - 9783030373856
T3 - Communications in Computer and Information Science
SP - 345
EP - 355
BT - Human-Computer Interaction - 5th Iberoamerican Workshop, HCI-Collab 2019, Revised Selected Papers
A2 - Ruiz, Pablo H.
A2 - Agredo-Delgado, Vanessa
PB - Springer
T2 - 5th Iberoamerican Workshop on Human-Computer Interaction, HCI-Collab 2019
Y2 - 19 June 2019 through 21 June 2019
ER -