TY - JOUR
T1 - Proposal for the Production of Virtual Reality Environments in Elementary Education with a Constructivist Approach
AU - Guzmán-Mendoza, José E.
AU - Cardona-Reyes, Héctor
AU - Barba-González, M. Lorena
AU - Villalba-Condori, Klinge O.
AU - Arias-Chavez, Dennis
AU - Rábago-González, M. Luisa Fernanda
N1 - Publisher Copyright:
© 2021, The Education University of Hong Kong. All rights reserved.
PY - 2021
Y1 - 2021
N2 - Currently, education continues to search for new strategies that contribute to an improvement in the learning of children in primary education and one of the ways is to use emerging technologies. In this sense, virtual reality environments allow the child to build this knowledge in an immersive way and through various forms of interaction to be more intuitive with the environment allowing to reach knowledge. In this work, virtual reality environments are proposed as a support for basic education in regular children and children with learning difficulties through the constructivism approach. The elements involved in the design of the software and the multidisciplinary work for the creation of these virtual reality environments are presented. A case study is presented where a virtual reality environment is used by teachers of a basic education institution in Mexico as part of their strategies to strengthen attention and hyperactivity activities and cognitive stimulation in children and to give continuity to the activities under the confinement measures established as a consequence of the pandemic.
AB - Currently, education continues to search for new strategies that contribute to an improvement in the learning of children in primary education and one of the ways is to use emerging technologies. In this sense, virtual reality environments allow the child to build this knowledge in an immersive way and through various forms of interaction to be more intuitive with the environment allowing to reach knowledge. In this work, virtual reality environments are proposed as a support for basic education in regular children and children with learning difficulties through the constructivism approach. The elements involved in the design of the software and the multidisciplinary work for the creation of these virtual reality environments are presented. A case study is presented where a virtual reality environment is used by teachers of a basic education institution in Mexico as part of their strategies to strengthen attention and hyperactivity activities and cognitive stimulation in children and to give continuity to the activities under the confinement measures established as a consequence of the pandemic.
KW - constructivism
KW - elementary education
KW - special needs
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85193947316&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85193947316
SN - 2664-5661
SP - 88
EP - 91
JO - Proceedings of International Conference on Computational Thinking Education
JF - Proceedings of International Conference on Computational Thinking Education
T2 - 5th APSCE International Conference on Computational Thinking and STEM Education, CTE-STEM 2021
Y2 - 2 June 2021 through 4 September 2021
ER -