TY - JOUR
T1 - Implementation of Video Games with Virtual Reality for Physical Activity and Mental Training
AU - Chavez-Salas, Nadia Yunorvi
AU - Del Carpio Rojas, Milene Nicole
AU - Pinto-Ticona, Nicole Alexandra
AU - Valverde-Riveros, María Fernanda
AU - Zuñiga-Huanca, Alexandra Yamiletti
AU - Sulla-Torrres, José
N1 - Publisher Copyright:
© 2023 Copyright for this paper by its authors.
PY - 2023
Y1 - 2023
N2 - Physical activity, mental training, and emotional well-being are fundamental aspects of the proper development of a person. The main objective is to develop a recreational game application with Virtual Reality to improve users' physical and mental health. For this, the Unity video game development engine was used with Oculus glasses devices to evaluate the effectiveness of the application in promoting healthy habits and general well-being. The Scrum framework was used as a work methodology, which was applied considering its benefits and positive points. Subsequently, it was analyzed what requirements the application under development should have, as well as the visualization of the interfaces, this being the point of design and construction. For validation, the “System Usability Scale” was used to evaluate usability by users as evidence of a positive impact on the promotion of healthy habits and the general well-being of users and to serve as an example of how technology can be used to improve people's quality of life. In this way, virtual reality games offer a unique and immersive gaming experience that combines technology with physical and emotional interaction. These games provide fun, challenge, and adventure and have the potential to expand the boundaries of creativity, learning, and therapy.
AB - Physical activity, mental training, and emotional well-being are fundamental aspects of the proper development of a person. The main objective is to develop a recreational game application with Virtual Reality to improve users' physical and mental health. For this, the Unity video game development engine was used with Oculus glasses devices to evaluate the effectiveness of the application in promoting healthy habits and general well-being. The Scrum framework was used as a work methodology, which was applied considering its benefits and positive points. Subsequently, it was analyzed what requirements the application under development should have, as well as the visualization of the interfaces, this being the point of design and construction. For validation, the “System Usability Scale” was used to evaluate usability by users as evidence of a positive impact on the promotion of healthy habits and the general well-being of users and to serve as an example of how technology can be used to improve people's quality of life. In this way, virtual reality games offer a unique and immersive gaming experience that combines technology with physical and emotional interaction. These games provide fun, challenge, and adventure and have the potential to expand the boundaries of creativity, learning, and therapy.
KW - oculus
KW - recreational games
KW - scrum
KW - unity
KW - usability
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85195417428&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85195417428
SN - 1613-0073
VL - 3693
SP - 229
EP - 242
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 2023 International Conference on Systems Engineering, JINIS 2023
Y2 - 3 October 2023 through 5 October 2023
ER -