TY - GEN
T1 - Cultivating Creativity
T2 - 22nd LACCEI International Multi-Conference for Engineering, Education and Technology, LACCEI 2024
AU - Esquicha-Tejada, Jose
AU - Cornejo-Paredes, Andrea
AU - Cuya-Zevallos, Carla
AU - Portilla-Vilca, Evelyn
AU - Angulo-Osorio, Javier
AU - Montesinos-Murillo, Angel
AU - Sapaico-Del-Castillo, Cesar
N1 - Publisher Copyright:
© 2024 Latin American and Caribbean Consortium of Engineering Institutions. All rights reserved.
PY - 2024
Y1 - 2024
N2 - In the constant search for effective pedagogical strategies aimed at the comprehensive development of skills in students and with the purpose of contributing to social development, teachers must implement innovative approaches for the development of critical thinking, creativity, entrepreneurship, and socially responsible behavior. This research uses a methodology centered on strengthening creativity for systems engineering students in the subject of Fundamentals of Information Technology Infrastructure. By applying a proprietary methodology based on Design Thinking and challenge-based learning to university students, it reveals that 95.6% of students were satisfied with how the subject was conducted, using development boards (Arduino, NodeMCU, and Raspberry Pi), emphasizing how to create their first creative project and collaborate in a team. Additionally, it is evident that students strengthened their soft skills, as they are motivated to participate in different multidisciplinary innovation and/or entrepreneurship contests.
AB - In the constant search for effective pedagogical strategies aimed at the comprehensive development of skills in students and with the purpose of contributing to social development, teachers must implement innovative approaches for the development of critical thinking, creativity, entrepreneurship, and socially responsible behavior. This research uses a methodology centered on strengthening creativity for systems engineering students in the subject of Fundamentals of Information Technology Infrastructure. By applying a proprietary methodology based on Design Thinking and challenge-based learning to university students, it reveals that 95.6% of students were satisfied with how the subject was conducted, using development boards (Arduino, NodeMCU, and Raspberry Pi), emphasizing how to create their first creative project and collaborate in a team. Additionally, it is evident that students strengthened their soft skills, as they are motivated to participate in different multidisciplinary innovation and/or entrepreneurship contests.
KW - Challenge-Based Learning
KW - Design Thinking
KW - Development Board
KW - Systems Engineering
KW - University Social Responsibility
UR - http://www.scopus.com/inward/record.url?scp=85203813859&partnerID=8YFLogxK
U2 - 10.18687/LACCEI2024.1.1.1000
DO - 10.18687/LACCEI2024.1.1.1000
M3 - Conference contribution
AN - SCOPUS:85203813859
T3 - Proceedings of the LACCEI international Multi-conference for Engineering, Education and Technology
BT - Proceedings of the 22nd LACCEI International Multi-Conference for Engineering, Education and Technology
PB - Latin American and Caribbean Consortium of Engineering Institutions
Y2 - 17 July 2024 through 19 July 2024
ER -