Battle Card, Card Game for Teaching the History of the Incas Through Intelligent Techniques

Javier Apaza Humpire, Maria Guerra Vidal, Miguel Tupayachi Moina, Milagros Vega Colque, José Sulla-Torres

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

Resumen

History plays a vital role in knowing their past and thus improving and not making the same mistakes in the future. However, history teaching has some shortcomings, such as memorizing history without interpretation, which is boring, uncomfortable, and non-interactive when students learn from books and articles. This work aims to cover this gap with the development of Battle Card, a card game based on the Inca empire and implemented with artificial intelligence algorithms, such as the seek and flee and arrive movement algorithms, the algorithm Depth-First Search, and a state machine. The Scrum framework was applied to manage the project and maintain constant communication with the development team. In addition, Phaser.io was used as a framework for game development on desktop and mobile platforms. Tests were carried out, and the results were finally evaluated through game quality metrics. In conclusion, a fun app about the history of the Incas was obtained with an acceptable level of playability that educators and interested parties can use.

Idioma originalInglés
Título de la publicación alojadaIntelligent Computing - Proceedings of the 2022 Computing Conference
EditoresKohei Arai
EditorialSpringer Science and Business Media Deutschland GmbH
Páginas331-346
Número de páginas16
ISBN (versión impresa)9783031104664
DOI
EstadoPublicada - 2022
Publicado de forma externa
EventoComputing Conference, 2022 - Virtual, Online
Duración: 14 jul. 202215 jul. 2022

Serie de la publicación

NombreLecture Notes in Networks and Systems
Volumen508 LNNS
ISSN (versión impresa)2367-3370
ISSN (versión digital)2367-3389

Conferencia

ConferenciaComputing Conference, 2022
CiudadVirtual, Online
Período14/07/2215/07/22

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