TY - GEN
T1 - Battle Card, Card Game for Teaching the History of the Incas Through Intelligent Techniques
AU - Humpire, Javier Apaza
AU - Vidal, Maria Guerra
AU - Moina, Miguel Tupayachi
AU - Colque, Milagros Vega
AU - Sulla-Torres, José
N1 - Publisher Copyright:
© 2022, The Author(s), under exclusive license to Springer Nature Switzerland AG.
PY - 2022
Y1 - 2022
N2 - History plays a vital role in knowing their past and thus improving and not making the same mistakes in the future. However, history teaching has some shortcomings, such as memorizing history without interpretation, which is boring, uncomfortable, and non-interactive when students learn from books and articles. This work aims to cover this gap with the development of Battle Card, a card game based on the Inca empire and implemented with artificial intelligence algorithms, such as the seek and flee and arrive movement algorithms, the algorithm Depth-First Search, and a state machine. The Scrum framework was applied to manage the project and maintain constant communication with the development team. In addition, Phaser.io was used as a framework for game development on desktop and mobile platforms. Tests were carried out, and the results were finally evaluated through game quality metrics. In conclusion, a fun app about the history of the Incas was obtained with an acceptable level of playability that educators and interested parties can use.
AB - History plays a vital role in knowing their past and thus improving and not making the same mistakes in the future. However, history teaching has some shortcomings, such as memorizing history without interpretation, which is boring, uncomfortable, and non-interactive when students learn from books and articles. This work aims to cover this gap with the development of Battle Card, a card game based on the Inca empire and implemented with artificial intelligence algorithms, such as the seek and flee and arrive movement algorithms, the algorithm Depth-First Search, and a state machine. The Scrum framework was applied to manage the project and maintain constant communication with the development team. In addition, Phaser.io was used as a framework for game development on desktop and mobile platforms. Tests were carried out, and the results were finally evaluated through game quality metrics. In conclusion, a fun app about the history of the Incas was obtained with an acceptable level of playability that educators and interested parties can use.
KW - Artificial intelligence
KW - Card game
KW - History
KW - Incas
KW - Teaching
UR - http://www.scopus.com/inward/record.url?scp=85135027783&partnerID=8YFLogxK
U2 - 10.1007/978-3-031-10467-1_21
DO - 10.1007/978-3-031-10467-1_21
M3 - Conference contribution
AN - SCOPUS:85135027783
SN - 9783031104664
T3 - Lecture Notes in Networks and Systems
SP - 331
EP - 346
BT - Intelligent Computing - Proceedings of the 2022 Computing Conference
A2 - Arai, Kohei
PB - Springer Science and Business Media Deutschland GmbH
T2 - Computing Conference, 2022
Y2 - 14 July 2022 through 15 July 2022
ER -