Augmented reality applied in the design of learning activities in zoology

DIego Alonso Iquira Becerra, Briseida Danitza Sotelo Castro, Michael Mario Flores Conislla, Carlo Corrales-Delgado

Producción científica: Capítulo del libro/informe/acta de congresoContribución a la conferenciarevisión exhaustiva

3 Citas (Scopus)

Resumen

This work describes the development of an application based on virtual reality for zoology education focused on children of five years, after evaluating the traditional teaching method it was determined how to adapt it to this new technology. Tests were carried out before and after the use of the application, focused on determining what is the best learning method (traditional, unguided and guided) for teaching the names and habitats of animals, these tests demonstrated the importance of complementing and adapting the traditional educational process with technology.

Idioma originalInglés
Título de la publicación alojadaProceedings - 13th Latin American Conference on Learning Technologies, LACLO 2018
EditorialInstitute of Electrical and Electronics Engineers Inc.
Páginas121-126
Número de páginas6
ISBN (versión digital)9781728103822
DOI
EstadoPublicada - oct. 2018
Publicado de forma externa
Evento13th Latin American Conference on Learning Technologies, LACLO 2018 - Sao Paulo, Brasil
Duración: 1 oct. 20185 oct. 2018

Serie de la publicación

NombreProceedings - 13th Latin American Conference on Learning Technologies, LACLO 2018

Conferencia

Conferencia13th Latin American Conference on Learning Technologies, LACLO 2018
País/TerritorioBrasil
CiudadSao Paulo
Período1/10/185/10/18

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