An open perspective for educational games

Ismar Frango Silveira, Klinge Orlando Villalba-Condori

Producción científica: Capítulo del libro/informe/acta de congresoCapítulorevisión exhaustiva

Resumen

In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.

Idioma originalInglés
Título de la publicación alojadaResearch Anthology on Developments in Gamification and Game-Based Learning
EditorialIGI Global
Páginas602-613
Número de páginas12
Volumen2-4
ISBN (versión digital)9781668437117
ISBN (versión impresa)9781668437100
DOI
EstadoPublicada - 26 nov. 2021
Publicado de forma externa

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