An open perspective for educational games

Klinge Orlando Villalba-Condori, Ismar Frango Silveira

Producción científica: Contribución a una revistaArtículo de revisiónrevisión exhaustiva

24 Citas (Scopus)

Resumen

In the field of computers in education, educational digital games have potential to involve more issues of motivation and involvement, considering their possibilities for higher level of interaction and engagement. However, years of research have shown that the impact of educational games is lower than expected, especially the difficulty to adapt them to different educational contexts, such as with different educational, linguistic, cultural and social aspects. In that sense, this article presents an open perspective on the development of educational games, emphasizing the challenges related to their development and their effective potential for use in education, proposing that they be designed as Open Educational Resources (OER). From this perspective, it is expected to support communities that would aggregate developers (programmers, game designers, media producers, etc.) and users (teachers and students) so they can work collaboratively in creating educational games in an open way.

Idioma originalInglés
Páginas (desde-hasta)18-28
Número de páginas11
PublicaciónJournal of Information Technology Research
Volumen11
N.º1
DOI
EstadoPublicada - 1 ene. 2018
Publicado de forma externa

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