Computer Science
Acceptance Criterion
19%
Android
19%
Assistive Technology
23%
Augmented Reality
23%
Augmented Reality Technology
11%
Case-Based Reasoning
47%
Chat
17%
Cloud Computing
31%
Collaborative Learning
23%
Computational Thinking
23%
Computer Vision
47%
Database Manager
17%
Deep Learning Method
15%
Deep Learning Model
11%
Educational Technology
15%
Electronic Learning
17%
Ergonomics
31%
Euclidean Distance
17%
extreme programming
25%
Information Technology
11%
Internet-Of-Things
47%
Learning Analytics
23%
Learning Objects
23%
Learning Process
100%
Learning Session
45%
Learning Style
47%
Learning System
100%
Machine Learning
100%
Mobile Application
52%
Mobile Technology
23%
Model Management
23%
Neural Network
17%
Object Recognition
15%
Process Mining Technique
23%
Reasoning Technique
23%
Registration Process
19%
Research Results
11%
Scientific Inquiry
23%
Scientific Method
23%
Similarity Function
17%
Simple Random Sample
21%
Simulation Environment
17%
Store Information
11%
Traditional Method
37%
User Interface
25%
Virtual Environments
70%
Virtual Learning Environments
23%
Visual Impairment
23%
Wiki
17%
YouTube
23%
Social Sciences
Altruism
7%
Basic Education
28%
Collaborative Learning
47%
Computational Thinking
23%
Data Management
7%
Development Project
5%
Didactics
5%
Documentary Analysis
7%
Educational Environment
5%
Educational Process
5%
Educational Sciences
7%
Educational Technology
15%
Electronic Learning
5%
Gamification
23%
High School Student
9%
Interdependence
14%
Learning Analytics
23%
Learning Process
35%
Pretest
25%
Prosocial Behavior
23%
Psychometrics
5%
Qualitative Research
7%
Scientific Methods
29%
Secondary Education
5%
Secondary School Student
5%
Spatial Orientation
23%
Student Education
29%
Student Learning
7%
Student of Physics
7%
Student Research
23%
Video Games
19%
Virtual Learning Environment
23%
YouTube
23%