Social Sciences
Academic Performance
16%
Career
6%
Case Study
12%
Christians
6%
Comparative Study
13%
Confirmatory Factor Analysis
17%
Content Analysis
6%
COVID 19 Epidemic
7%
COVID-19
15%
Dropout Rate
6%
Educational Environment
5%
Educational Institution
7%
Electronic Learning
17%
Factor Analysis
8%
First-Year Student
6%
Flipped Classroom
6%
Focus Group
6%
General Education
5%
Hypermedia
5%
Implementation Experience
5%
Information and Communication Technologies
16%
Information Technology
16%
Latin America
5%
Learning Process
10%
Multiple Choice Test
10%
Narrative
9%
Occupational Career
6%
Peru
71%
Plagiarism
8%
Post-Pandemic
6%
Private University
15%
Research Approach
5%
Scanning Electron Microscopy
10%
Scientific Literature
5%
Secondary Schools
8%
Semi-Structured Interview
6%
Social Integration
6%
Social Network
25%
Social Sciences
10%
Spanish
12%
Structural Equation Modeling
10%
Student Motivation
6%
Student Participation
8%
Student Teachers
6%
Systematic Review
23%
Teaching Methods
6%
University Students
100%
Virtual Reality
8%
Computer Science
Architectural Model
5%
Case Study
10%
Closed Question
6%
Coefficient Alpha
8%
Computational Thinking
24%
Content Analysis
6%
Data Mining
5%
Design Research
6%
Digitization
5%
Electronic Learning
16%
Emotional State
8%
Engineering Student
20%
Factorial Analysis
9%
Family Support
6%
Gamification
9%
Genetic Algorithm
9%
Influential Factor
10%
Information and Communication Technology
12%
Interactive Environment
5%
Internal Consistency
7%
Learning Objects
9%
Learning Process
6%
Learning System
9%
Least Squares Methods
20%
Lower Performance
6%
Machine Learning
5%
Neural Network
6%
Open Educational Resource
12%
Predictor Variable
5%
Research Objective
5%
Secondary Schools
8%
Social Network
20%
Structural Equation
32%
Structural Equation Model
8%
Supervised Learning
8%
Technological Resource
5%
User Experience
5%
User Satisfaction
6%
videogame
9%
Virtual Learning Environments
10%
Virtual Reality
22%
Psychology
Academic Performance
19%
Academic Procrastination
8%
Adolescence
5%
Case Study
22%
College Students
6%
Emotional Intelligence
8%
Exploratory Factor Analysis
18%
Factor Analysis
40%
Gamification
8%
Higher Education
12%
Information Technology
18%
Instagram
8%
Job Satisfaction
8%
Learning Model
8%
Likert Scale
10%
Mental Health
8%
Mood
5%
Neural Network
6%
Online Learning
12%
Psychology
8%
Psychometrics
10%
Quantitative Study
5%
Research
8%
Self-Efficacy
12%
Self-Esteem
12%
Self-Regulation
5%
Structural Model
9%
Systematic Review
28%
Teacher-Student Interaction
6%
Thinking Skill
12%