Social Sciences
University Students
100%
Peru
71%
Social Network
25%
Systematic Review
23%
Electronic Learning
17%
Confirmatory Factor Analysis
17%
Information and Communication Technologies
16%
Information Technology
16%
Academic Performance
16%
COVID-19
15%
Private University
15%
Comparative Study
13%
Case Study
12%
Spanish
12%
Structural Equation Modeling
10%
Scanning Electron Microscopy
10%
Social Sciences
10%
Learning Process
10%
Multiple Choice Test
10%
Narrative
9%
Factor Analysis
8%
Plagiarism
8%
Secondary Schools
8%
Student Participation
8%
Virtual Reality
8%
Educational Institution
7%
COVID 19 Epidemic
7%
Post-Pandemic
6%
Christians
6%
Dropout Rate
6%
First-Year Student
6%
Focus Group
6%
Content Analysis
6%
Student Teachers
6%
Semi-Structured Interview
6%
Teaching Methods
6%
Occupational Career
6%
Flipped Classroom
6%
Social Integration
6%
Career
6%
Student Motivation
6%
Scientific Literature
5%
Implementation Experience
5%
Hypermedia
5%
General Education
5%
Research Approach
5%
Latin America
5%
Educational Environment
5%
Computer Science
Structural Equation
32%
Computational Thinking
24%
Virtual Reality
22%
Engineering Student
20%
Social Network
20%
Least Squares Methods
20%
Electronic Learning
16%
Open Educational Resource
12%
Information and Communication Technology
12%
Case Study
10%
Influential Factor
10%
Virtual Learning Environments
10%
Learning Objects
9%
Factorial Analysis
9%
Learning System
9%
Gamification
9%
videogame
9%
Genetic Algorithm
9%
Emotional State
8%
Coefficient Alpha
8%
Secondary Schools
8%
Structural Equation Model
8%
Supervised Learning
8%
Internal Consistency
7%
Neural Network
6%
Design Research
6%
Learning Process
6%
User Satisfaction
6%
Family Support
6%
Closed Question
6%
Lower Performance
6%
Content Analysis
6%
Digitization
5%
User Experience
5%
Interactive Environment
5%
Predictor Variable
5%
Research Objective
5%
Data Mining
5%
Architectural Model
5%
Machine Learning
5%
Technological Resource
5%
Psychology
Factor Analysis
40%
Systematic Review
28%
Case Study
22%
Academic Performance
19%
Exploratory Factor Analysis
18%
Information Technology
18%
Self-Esteem
12%
Self-Efficacy
12%
Online Learning
12%
Thinking Skill
12%
Higher Education
12%
Psychometrics
10%
Likert Scale
10%
Structural Model
9%
Academic Procrastination
8%
Emotional Intelligence
8%
Mental Health
8%
Instagram
8%
Gamification
8%
Job Satisfaction
8%
Psychology
8%
Research
8%
Learning Model
8%
College Students
6%
Teacher-Student Interaction
6%
Neural Network
6%
Mood
5%
Quantitative Study
5%
Self-Regulation
5%
Adolescence
5%