TY - JOUR
T1 - Virtual Tours to Facilities for Educational Purposes
T2 - A Review
AU - Cardona, Hector
AU - Lara-Alvarez, Carlos
AU - Parra, Ezra
AU - Villalba-Condori, Klinge
N1 - Publisher Copyright:
© 2023 Hector Cardona, Carlos Lara-Alvarez, Ezra Parra & Klinge Villalba-Condori; published by UIKTEN. This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 4.0 License.
PY - 2023/8
Y1 - 2023/8
N2 - A virtual tour is a guided tour facilitated through Virtual Reality (VR) technology. The primary focus of this paper is on Virtual Tours of Facilities (VTF) within academic contexts. These VTFs employ VR as a medium to provide immersive educational experiences within facilities, such as laboratories, industrial sites, and universities. Our study advances three hypotheses: firstly, that continuous variables distinguish VTFs; secondly, that VTFs offer distinct inherent advantages and disadvantages in comparison to conventional in-person visits; and thirdly, that various software types and developmental approaches for virtual tours can be systematically categorized based on their technical attributes and usability factors. Through a snowball rolling literature review method, we analyze 32 studies to identify current research trends, pinpoint gaps, and highlight areas of interest related to VTF. The ensuing analysis explores VTF applications, associated challenges, and potential technologies, culminating in a comprehensive and insightful overview of the field.
AB - A virtual tour is a guided tour facilitated through Virtual Reality (VR) technology. The primary focus of this paper is on Virtual Tours of Facilities (VTF) within academic contexts. These VTFs employ VR as a medium to provide immersive educational experiences within facilities, such as laboratories, industrial sites, and universities. Our study advances three hypotheses: firstly, that continuous variables distinguish VTFs; secondly, that VTFs offer distinct inherent advantages and disadvantages in comparison to conventional in-person visits; and thirdly, that various software types and developmental approaches for virtual tours can be systematically categorized based on their technical attributes and usability factors. Through a snowball rolling literature review method, we analyze 32 studies to identify current research trends, pinpoint gaps, and highlight areas of interest related to VTF. The ensuing analysis explores VTF applications, associated challenges, and potential technologies, culminating in a comprehensive and insightful overview of the field.
KW - Virtual reality
KW - education experiences
KW - facilities
KW - technology
KW - virtual tour
UR - http://www.scopus.com/inward/record.url?scp=85171477378&partnerID=8YFLogxK
U2 - 10.18421/TEM123-55
DO - 10.18421/TEM123-55
M3 - Review article
AN - SCOPUS:85171477378
SN - 2217-8309
VL - 12
SP - 1725
EP - 1731
JO - TEM Journal
JF - TEM Journal
IS - 3
ER -