TY - GEN
T1 - Training of Drone Pilots for Children with Virtual Reality Environments Under Gamification Approach
AU - Trujillo-Espinoza, Cristian
AU - Cardona-Reyes, Héctor
AU - Guzman-Mendoza, José Eder
AU - Villalba-Condori, Klinge Orlando
AU - Arias-Chávez, Dennis
N1 - Publisher Copyright:
© 2021, Springer Nature Switzerland AG.
PY - 2021
Y1 - 2021
N2 - Today, drones have become one of the most desired technological products by children and adolescents. Unlike console or table games, the game based on learning to pilot a drone allows them to work on their problem-solving skills. Many parents look for activities to share with their children in their free time. However, in big cities, this can be tricky. Learning to pilot drones in virtual reality environments can be a hobby that can be fun for young and old, that can be shared as a family and that can also be useful to improve their learning capacity and their skills and knowledge. Under this situation, it is where gamification and virtual reality environments can be used to generate drone training scenarios for children and adolescents from a fun and safe environment. The work presents a design model of reality environments based on gamification and the design of the user task associated with the flight information guides. A case study is presented in which a proposed virtual reality environment is launched for the training of recreational drone pilots and the preliminary results obtained are presented.
AB - Today, drones have become one of the most desired technological products by children and adolescents. Unlike console or table games, the game based on learning to pilot a drone allows them to work on their problem-solving skills. Many parents look for activities to share with their children in their free time. However, in big cities, this can be tricky. Learning to pilot drones in virtual reality environments can be a hobby that can be fun for young and old, that can be shared as a family and that can also be useful to improve their learning capacity and their skills and knowledge. Under this situation, it is where gamification and virtual reality environments can be used to generate drone training scenarios for children and adolescents from a fun and safe environment. The work presents a design model of reality environments based on gamification and the design of the user task associated with the flight information guides. A case study is presented in which a proposed virtual reality environment is launched for the training of recreational drone pilots and the preliminary results obtained are presented.
KW - Drone
KW - Gamification
KW - Interactive environments
KW - Virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85119888637&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-90176-9_60
DO - 10.1007/978-3-030-90176-9_60
M3 - Conference contribution
AN - SCOPUS:85119888637
SN - 9783030901752
T3 - Communications in Computer and Information Science
SP - 471
EP - 478
BT - HCI International 2021 - Late Breaking Posters - 23rd HCI International Conference, HCII 2021, Proceedings
A2 - Stephanidis, Constantine
A2 - Antona, Margherita
A2 - Ntoa, Stavroula
PB - Springer Science and Business Media Deutschland GmbH
T2 - 23rd International Conference on Human-Computer Interaction, HCII 2021
Y2 - 24 July 2021 through 29 July 2021
ER -