TY - JOUR
T1 - Mobile application that integrates challenge-based learning with a chatbot to encourage innovation in university students
AU - Paredes, Andrea Sofia Cornejo
AU - Ramírez, Alexander Acuña
AU - Medina, Beatrice Cueva
AU - Medina, Aremi Isabel Paja
AU - Tejada, José David Esquicha
AU - Sulla-Torres, José Alfredo
N1 - Publisher Copyright:
© 2024 Inderscience Publishers. All rights reserved.
PY - 2024
Y1 - 2024
N2 - Learning by putting our knowledge into practice is one of the best ways to impact our learning positively; where students or university graduates can put their knowledge into practice, gaining more experience and confidence to face the world of work, this can be achieved through a challenge-based methodology supported by intelligent technologies such as chatbots integrated into a mobile application. The objective is to create a mobile application using a personalised chatbot based on challenges to support students’ development. The proposal allows the creation of an ecosystem between universities, companies, and students. For the development of the mobile app, the agile scrum methodology was used together with lean startup for the workflow of the development group. The results show that it was possible to develop a mobile application that integrates learning based on challenges with a chatbot to encourage innovation in university students in an acceptable way, which was validated in terms of usability with the Brooke system usability scale (SUS) instrument, in 83% and with the ISO 9126 software quality tests with a real value of 79. Therefore, it is concluded that developing a mobile application that integrates challenge-based learning fosters innovation in university students.
AB - Learning by putting our knowledge into practice is one of the best ways to impact our learning positively; where students or university graduates can put their knowledge into practice, gaining more experience and confidence to face the world of work, this can be achieved through a challenge-based methodology supported by intelligent technologies such as chatbots integrated into a mobile application. The objective is to create a mobile application using a personalised chatbot based on challenges to support students’ development. The proposal allows the creation of an ecosystem between universities, companies, and students. For the development of the mobile app, the agile scrum methodology was used together with lean startup for the workflow of the development group. The results show that it was possible to develop a mobile application that integrates learning based on challenges with a chatbot to encourage innovation in university students in an acceptable way, which was validated in terms of usability with the Brooke system usability scale (SUS) instrument, in 83% and with the ISO 9126 software quality tests with a real value of 79. Therefore, it is concluded that developing a mobile application that integrates challenge-based learning fosters innovation in university students.
KW - challenge-based learning
KW - chatbot
KW - innovation
KW - methodology
KW - mobile application
KW - scrum
UR - http://www.scopus.com/inward/record.url?scp=85198550469&partnerID=8YFLogxK
U2 - 10.1504/IJMLO.2024.139718
DO - 10.1504/IJMLO.2024.139718
M3 - Article
AN - SCOPUS:85198550469
SN - 1746-725X
VL - 18
SP - 363
EP - 380
JO - International Journal of Mobile Learning and Organisation
JF - International Journal of Mobile Learning and Organisation
IS - 3
ER -