TY - JOUR
T1 - Interactive toy to strengthen the memory, attention and logic of primary education students using sphero, arduino and neurosky mindwave EEG
AU - Esquicha-Tejada, José
AU - Pari-Larico, Susan
AU - Llerena-Urday, Brandon
AU - del Carpio, Álvaro Fernández
AU - Rosas-Paredes, Karina
N1 - Publisher Copyright:
Copyright © 2020 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).
PY - 2020
Y1 - 2020
N2 - Due to the importance of primary education to acquire basic knowledge, it is necessary to use technological tools that allow students to provide their knowledge through educational games and that allows generating the necessary feedback to know the level they are. Using interactive toys implies developing basic skills in learning, necessary for the integral development of students. The present investigation develops an interactive toy that measures the attention, memory and logic of primary level students; Through the Sphero and the Neurosky MindWave, the speed will depend on the attention that the user has, instead the logic and memory measurement is developed with the help of a 6X4 track, the control panel and a mobile application showing the logic and memory questions. The results show that 5th and 6th-grade students of both genders have fun learning and take interest in interactive toy, strengthening logic, memory and attention through the use of technological equipment.
AB - Due to the importance of primary education to acquire basic knowledge, it is necessary to use technological tools that allow students to provide their knowledge through educational games and that allows generating the necessary feedback to know the level they are. Using interactive toys implies developing basic skills in learning, necessary for the integral development of students. The present investigation develops an interactive toy that measures the attention, memory and logic of primary level students; Through the Sphero and the Neurosky MindWave, the speed will depend on the attention that the user has, instead the logic and memory measurement is developed with the help of a 6X4 track, the control panel and a mobile application showing the logic and memory questions. The results show that 5th and 6th-grade students of both genders have fun learning and take interest in interactive toy, strengthening logic, memory and attention through the use of technological equipment.
KW - Atenttion
KW - Interactive Toy
KW - Logic
KW - Memory
UR - http://www.scopus.com/inward/record.url?scp=85096938728&partnerID=8YFLogxK
M3 - Conference article
AN - SCOPUS:85096938728
SN - 1613-0073
VL - 2747
SP - 245
EP - 254
JO - CEUR Workshop Proceedings
JF - CEUR Workshop Proceedings
T2 - 6th Iberoamerican Conference of Computer Human Interaction, HCI 2020
Y2 - 16 September 2020 through 18 September 2020
ER -