Implementation of Video Games with Virtual Reality for Physical Activity and Mental Training

Nadia Yunorvi Chavez-Salas, Milene Nicole Del Carpio Rojas, Nicole Alexandra Pinto-Ticona, María Fernanda Valverde-Riveros, Alexandra Yamiletti Zuñiga-Huanca, José Sulla-Torrres

Research output: Contribution to journalConference articlepeer-review

Abstract

Physical activity, mental training, and emotional well-being are fundamental aspects of the proper development of a person. The main objective is to develop a recreational game application with Virtual Reality to improve users' physical and mental health. For this, the Unity video game development engine was used with Oculus glasses devices to evaluate the effectiveness of the application in promoting healthy habits and general well-being. The Scrum framework was used as a work methodology, which was applied considering its benefits and positive points. Subsequently, it was analyzed what requirements the application under development should have, as well as the visualization of the interfaces, this being the point of design and construction. For validation, the “System Usability Scale” was used to evaluate usability by users as evidence of a positive impact on the promotion of healthy habits and the general well-being of users and to serve as an example of how technology can be used to improve people's quality of life. In this way, virtual reality games offer a unique and immersive gaming experience that combines technology with physical and emotional interaction. These games provide fun, challenge, and adventure and have the potential to expand the boundaries of creativity, learning, and therapy.

Original languageEnglish
Pages (from-to)229-242
Number of pages14
JournalCEUR Workshop Proceedings
Volume3693
StatePublished - 2023
Event2023 International Conference on Systems Engineering, JINIS 2023 - Arequipa, Peru
Duration: 3 Oct 20235 Oct 2023

Keywords

  • Virtual reality
  • oculus
  • recreational games
  • scrum
  • unity
  • usability

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